Furthermore, the first part of our game code developed, will serve as a basis for the coming chapters. We are going to address the basic concepts relevant to game development, namely rendering, game loops, and code organization. This chapter introduces the SFML library and shows you its capabilities by creating a small application. C++ is a great tool and it always has been, however, it is a good thing if we grow with it and adapt to the possibilities it has to offer in the present day. To spice things up a little, and since we use the C++ programming language, we will try our best to use the language in a modern way, applying more recent language features, techniques, and programming styles, in a fully object-oriented approach. Every part of this book will be about developing a game and leveraging the advantages that SFML is able to provide us. We now write this book to save your time, by showing you directly the solution to common problems, and why things work the way they do.Īlongside our attempt to teach the basics and a little beyond game development, we will especially focus on the Simple and Fast Multimedia Library ( SFML). We aim to teach techniques that we learned along the years, techniques that we would like to have been told about in our early days of game development. Through the words in this book, we will attempt to convey the best knowledge we possibly can. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface. Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more.
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